refactor: прогресс звонящего вынесен в модели SlotProgress и PersonaProgress

This commit is contained in:
gglamer 2026-09-26 22:13:35 +00:00
commit 64313a62fb
4 changed files with 163 additions and 8 deletions

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@ -7,6 +7,8 @@
from dataclasses import dataclass, field
from pydantic import BaseModel, Field
from app.domain.events import Mood
from app.scenarios.schema import Persona
@ -37,13 +39,47 @@ DIRECTIVE_MOOD: dict[str, Mood] = {
}
@dataclass
class PersonaState:
persona: Persona
class PersonaProgress(BaseModel):
"""Где звонящий по дуге и что накопил; профиль берётся из сценария."""
stage: str = "registration"
repeats: int = 0
directive: str | None = None
history: list[Mood] = field(default_factory=list)
history: list[Mood] = Field(default_factory=list)
@dataclass
class PersonaState:
persona: Persona
progress: PersonaProgress = field(default_factory=PersonaProgress)
@property
def stage(self) -> str:
return self.progress.stage
@stage.setter
def stage(self, value: str) -> None:
self.progress.stage = value
@property
def repeats(self) -> int:
return self.progress.repeats
@repeats.setter
def repeats(self, value: int) -> None:
self.progress.repeats = value
@property
def directive(self) -> str | None:
return self.progress.directive
@directive.setter
def directive(self, value: str | None) -> None:
self.progress.directive = value
@property
def history(self) -> list[Mood]:
return self.progress.history
@property
def base(self) -> str:

View file

@ -12,6 +12,7 @@ import re
from dataclasses import dataclass, field
import numpy as np
from pydantic import BaseModel, Field
from app.dialog.embeddings import Embedder
from app.scenarios.schema import ChecklistItem, Fact, Scenario
@ -57,6 +58,17 @@ class TurnResult:
return bool(self.matched)
class SlotProgress(BaseModel):
"""Что уже произошло в разговоре — единственное, что стоит сохранять.
Якоря, словари раскрытия и уточнения собираются из сценария заново.
"""
asked: list[str] = Field(default_factory=list)
revealed: list[str] = Field(default_factory=list)
refined: list[str] = Field(default_factory=list)
class SlotMachine:
def __init__(
self,
@ -64,6 +76,7 @@ class SlotMachine:
embedder: Embedder,
floor: float = MATCH_FLOOR,
margin: float = MATCH_MARGIN,
progress: SlotProgress | None = None,
) -> None:
self.scenario = scenario
self.floor = floor
@ -103,9 +116,19 @@ class SlotMachine:
if fact.refine_on:
self._refines.setdefault(fact.refine_on, []).append(fact.id)
self.asked: list[str] = []
self.revealed: list[str] = []
self.refined: list[str] = []
self.progress = progress if progress is not None else SlotProgress()
@property
def asked(self) -> list[str]:
return self.progress.asked
@property
def revealed(self) -> list[str]:
return self.progress.revealed
@property
def refined(self) -> list[str]:
return self.progress.refined
# ── реплика оператора ──

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@ -0,0 +1,97 @@
"""Прогресс звонящего — чистые данные, из которых собирается живой звонящий.
В снимок занятия прогресс пока не пишется; модель заложена, чтобы включение
сохранения было одним полем сохраняемой части и передачей в пересборку.
"""
from uuid import uuid4
from app.dialog.persona import PersonaProgress, PersonaState
from app.dialog.slots import SlotMachine, SlotProgress
from app.domain.events import Exercise, Mood, SessionMode
from app.session import checkpoint
from app.session.checkpoint import CallerProgress, dump_state, rebuild_live
from app.session.state import SessionState
from tests.test_refinement import SCENARIO
from tests.test_slots import StemEmbedder
def slot_progress() -> SlotProgress:
return SlotProgress(asked=["q_address", "q_city"], revealed=["f_address"],
refined=["f_address"])
def persona_progress() -> PersonaProgress:
return PersonaProgress(stage="dispatch", repeats=2, directive="panic_rises",
history=[Mood.CALM, Mood.PANIC])
def test_slot_machine_resumes_given_progress():
progress = slot_progress()
slots = SlotMachine(SCENARIO, StemEmbedder(), progress=progress)
assert slots.progress == progress
assert [fact.id for fact in slots.revealed_facts()] == ["f_address"]
assert slots.refined == ["f_address"]
assert slots.value_of("f_address") == "Королёв, улица Станционная, дом 28"
assert [item.id for item in slots.unasked()] == []
def test_slot_machine_without_progress_starts_clean():
slots = SlotMachine(SCENARIO, StemEmbedder())
assert slots.progress == SlotProgress()
slots.hear("Назовите адрес")
assert slots.progress.revealed == ["f_address"]
def test_persona_resumes_given_progress():
progress = persona_progress()
persona = PersonaState(SCENARIO.persona, progress=progress)
assert persona.progress == progress
assert persona.mood is Mood.PANIC
assert persona.repeats == 2
def call_state() -> SessionState:
return SessionState(
session_id=uuid4(), scenario_id=SCENARIO.id, scenario_title=SCENARIO.title,
level=SCENARIO.level.value, mode=SessionMode.TRAINING,
exercise=Exercise.CALL, scenario=SCENARIO,
)
def test_rebuild_live_uses_caller_progress(monkeypatch):
monkeypatch.setattr(checkpoint, "get_embedder", StemEmbedder)
state = call_state()
progress = CallerProgress(slots=slot_progress(), persona=persona_progress())
rebuild_live(state, progress)
assert state.slots.progress == progress.slots
assert state.persona.progress == progress.persona
assert state.caller is not None
def test_rebuild_live_without_progress_starts_clean(monkeypatch):
monkeypatch.setattr(checkpoint, "get_embedder", StemEmbedder)
state = call_state()
rebuild_live(state)
assert state.slots.progress == SlotProgress()
assert state.persona.progress == PersonaProgress()
def test_snapshot_has_no_caller_progress(monkeypatch):
monkeypatch.setattr(checkpoint, "get_embedder", StemEmbedder)
state = call_state()
rebuild_live(state, CallerProgress(slots=slot_progress(), persona=persona_progress()))
payload = dump_state(state)
assert not {"slots", "persona", "caller", "caller_progress"} & set(payload)
assert "panic_rises" not in str(payload)