refactor: прогресс звонящего вынесен в модели SlotProgress и PersonaProgress
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4 changed files with 163 additions and 8 deletions
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backend/tests/test_caller_progress.py
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backend/tests/test_caller_progress.py
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"""Прогресс звонящего — чистые данные, из которых собирается живой звонящий.
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В снимок занятия прогресс пока не пишется; модель заложена, чтобы включение
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сохранения было одним полем сохраняемой части и передачей в пересборку.
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"""
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from uuid import uuid4
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from app.dialog.persona import PersonaProgress, PersonaState
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from app.dialog.slots import SlotMachine, SlotProgress
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from app.domain.events import Exercise, Mood, SessionMode
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from app.session import checkpoint
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from app.session.checkpoint import CallerProgress, dump_state, rebuild_live
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from app.session.state import SessionState
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from tests.test_refinement import SCENARIO
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from tests.test_slots import StemEmbedder
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def slot_progress() -> SlotProgress:
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return SlotProgress(asked=["q_address", "q_city"], revealed=["f_address"],
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refined=["f_address"])
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def persona_progress() -> PersonaProgress:
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return PersonaProgress(stage="dispatch", repeats=2, directive="panic_rises",
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history=[Mood.CALM, Mood.PANIC])
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def test_slot_machine_resumes_given_progress():
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progress = slot_progress()
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slots = SlotMachine(SCENARIO, StemEmbedder(), progress=progress)
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assert slots.progress == progress
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assert [fact.id for fact in slots.revealed_facts()] == ["f_address"]
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assert slots.refined == ["f_address"]
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assert slots.value_of("f_address") == "Королёв, улица Станционная, дом 28"
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assert [item.id for item in slots.unasked()] == []
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def test_slot_machine_without_progress_starts_clean():
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slots = SlotMachine(SCENARIO, StemEmbedder())
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assert slots.progress == SlotProgress()
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slots.hear("Назовите адрес")
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assert slots.progress.revealed == ["f_address"]
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def test_persona_resumes_given_progress():
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progress = persona_progress()
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persona = PersonaState(SCENARIO.persona, progress=progress)
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assert persona.progress == progress
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assert persona.mood is Mood.PANIC
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assert persona.repeats == 2
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def call_state() -> SessionState:
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return SessionState(
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session_id=uuid4(), scenario_id=SCENARIO.id, scenario_title=SCENARIO.title,
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level=SCENARIO.level.value, mode=SessionMode.TRAINING,
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exercise=Exercise.CALL, scenario=SCENARIO,
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)
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def test_rebuild_live_uses_caller_progress(monkeypatch):
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monkeypatch.setattr(checkpoint, "get_embedder", StemEmbedder)
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state = call_state()
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progress = CallerProgress(slots=slot_progress(), persona=persona_progress())
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rebuild_live(state, progress)
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assert state.slots.progress == progress.slots
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assert state.persona.progress == progress.persona
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assert state.caller is not None
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def test_rebuild_live_without_progress_starts_clean(monkeypatch):
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monkeypatch.setattr(checkpoint, "get_embedder", StemEmbedder)
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state = call_state()
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rebuild_live(state)
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assert state.slots.progress == SlotProgress()
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assert state.persona.progress == PersonaProgress()
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def test_snapshot_has_no_caller_progress(monkeypatch):
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monkeypatch.setattr(checkpoint, "get_embedder", StemEmbedder)
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state = call_state()
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rebuild_live(state, CallerProgress(slots=slot_progress(), persona=persona_progress()))
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payload = dump_state(state)
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assert not {"slots", "persona", "caller", "caller_progress"} & set(payload)
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assert "panic_rises" not in str(payload)
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