refactor: прогресс звонящего вынесен в модели SlotProgress и PersonaProgress

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gglamer 2026-09-26 22:13:35 +00:00
commit 64313a62fb
4 changed files with 163 additions and 8 deletions

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"""Прогресс звонящего — чистые данные, из которых собирается живой звонящий.
В снимок занятия прогресс пока не пишется; модель заложена, чтобы включение
сохранения было одним полем сохраняемой части и передачей в пересборку.
"""
from uuid import uuid4
from app.dialog.persona import PersonaProgress, PersonaState
from app.dialog.slots import SlotMachine, SlotProgress
from app.domain.events import Exercise, Mood, SessionMode
from app.session import checkpoint
from app.session.checkpoint import CallerProgress, dump_state, rebuild_live
from app.session.state import SessionState
from tests.test_refinement import SCENARIO
from tests.test_slots import StemEmbedder
def slot_progress() -> SlotProgress:
return SlotProgress(asked=["q_address", "q_city"], revealed=["f_address"],
refined=["f_address"])
def persona_progress() -> PersonaProgress:
return PersonaProgress(stage="dispatch", repeats=2, directive="panic_rises",
history=[Mood.CALM, Mood.PANIC])
def test_slot_machine_resumes_given_progress():
progress = slot_progress()
slots = SlotMachine(SCENARIO, StemEmbedder(), progress=progress)
assert slots.progress == progress
assert [fact.id for fact in slots.revealed_facts()] == ["f_address"]
assert slots.refined == ["f_address"]
assert slots.value_of("f_address") == "Королёв, улица Станционная, дом 28"
assert [item.id for item in slots.unasked()] == []
def test_slot_machine_without_progress_starts_clean():
slots = SlotMachine(SCENARIO, StemEmbedder())
assert slots.progress == SlotProgress()
slots.hear("Назовите адрес")
assert slots.progress.revealed == ["f_address"]
def test_persona_resumes_given_progress():
progress = persona_progress()
persona = PersonaState(SCENARIO.persona, progress=progress)
assert persona.progress == progress
assert persona.mood is Mood.PANIC
assert persona.repeats == 2
def call_state() -> SessionState:
return SessionState(
session_id=uuid4(), scenario_id=SCENARIO.id, scenario_title=SCENARIO.title,
level=SCENARIO.level.value, mode=SessionMode.TRAINING,
exercise=Exercise.CALL, scenario=SCENARIO,
)
def test_rebuild_live_uses_caller_progress(monkeypatch):
monkeypatch.setattr(checkpoint, "get_embedder", StemEmbedder)
state = call_state()
progress = CallerProgress(slots=slot_progress(), persona=persona_progress())
rebuild_live(state, progress)
assert state.slots.progress == progress.slots
assert state.persona.progress == progress.persona
assert state.caller is not None
def test_rebuild_live_without_progress_starts_clean(monkeypatch):
monkeypatch.setattr(checkpoint, "get_embedder", StemEmbedder)
state = call_state()
rebuild_live(state)
assert state.slots.progress == SlotProgress()
assert state.persona.progress == PersonaProgress()
def test_snapshot_has_no_caller_progress(monkeypatch):
monkeypatch.setattr(checkpoint, "get_embedder", StemEmbedder)
state = call_state()
rebuild_live(state, CallerProgress(slots=slot_progress(), persona=persona_progress()))
payload = dump_state(state)
assert not {"slots", "persona", "caller", "caller_progress"} & set(payload)
assert "panic_rises" not in str(payload)